Brain Dead 13 Review
October 3rd, 2014
Brain
Dead 13 was released to the Sega Saturn in 1996 to scathing reviews. 3s and 4s
lined the reviews across the board for no real reason. I read those reviews and
they don’t make any points other than it doesn’t look great in this port.
Today, that’s a stupid complaint because a lot of old games look well old. This
game was released and was meant to cash in on the Don Bluth animated games
phase in the vein of Dragon’s Lair and Space Ace which were impressive games
for their time and still hold a lot of charm today. This game is basically the
long lost friend of games like that.
First
off, let’s address the critical panning this game got. There was never really a
solid explanation other the fact that this was a $60 game release at the end of
the craze of animated games. It’s also simplistic and I’d call it decently
lengthed at about an 8 hour runtime to master all the tricky segments so I’m
guessing this is what turned people off and understandably so. Nowadays the
game retains its value of around $60 which makes it a hard sell to anyone but
collectors. I obtained my copy for a mere $14 and I’d say this is a more
reasonable price. Price aside, we can now take a game like this into
consideration given we’ve removed it from its era. So how does it hold up?
In
terms of animation, this was an impressive title for a home console in its
time. I always felt the visuals were the main reasons those games were made for
arcades and their brutal difficulty made for a lot of quarters to be spent
before the end. So, as a tech demo of video quality on the Saturn, this is a
really nice looking game albeit a bit grainy which can be huge distraction if
you’re really going to complain about that for a near 20 year old console. Put
yourself in the mindset of the time though where this CD craze was stunning
people with its visuals. In my opinion all the animation looks really solid and
the amounts of it are staggering. All the enemies, your character, the FMV type
cutscenes, all beautifully animated with little to no lag and especially on
Saturn that’s an accomplishment. Overall, the 3DO and PS1 may have had the
better ports but this is still no slouch.
The
atmosphere is really very good though. You genuinely have a sense of exploring
a big castle with few but memorable rooms. Don’t think to long which way you
want to go because you’ll die in some fashion if you do. The music is good and
it’s definitely something that stands on its own but provides a solid aid to
the creepy and unsettling atmosphere. But this isn’t Silent Hill or Resident
Evil, the horror aspects are mostly played for laughs. This game is notable
however for having over 40 unique ways to die, all of which cartoonish are
still gruesome in some senses. K-A (now known a E for Everyone) are you kidding
me?
Onto
the gameplay of which there are two main aspects: exploration using a single
direction on the dpad to navigate you in an available direction or in rooms you
will face events that require you to press the right button at the right time
to pass which can get tricky. Unlimited continues and the fact that there are
only 4 directions and an action button mean this is not really challenging
though just repetitive with the trial and error necessary to advance. This can
at times feel really grindy but if you can bear with it, you’ll make it through
in no time. Also, the save anywhere feature is nice and the menu can act as a
pause and circumvent any disc errors which Saturn games were notorious for.
Nice touch guys. While the gameplay isn’t varied the different atmospheres tend
to not make it feel monotonous.
Here’s
a helpful hint about how to play this game that the manual doesn’t let you
know: You have to beat the 4 bosses in order to advance to the final one. Not
just that but each has a gimmick to them that will really defeat them. For
example, there are these two witches that are on opposite ends of the castle
that are the same stage in reverse. You can beat them no problem by going
through the motions but to truly defeat them you must grab an eyeball in a room
off the beaten path. Each boss has a gimmick and if you don’t know that or
don’t find it, you can’t advance to the final boss. Nowadays the internet can
tell you that and even walk you through the game so no excuses there. The game
is tough but only without practice. That’s an old school mentality from the
retro days.
The
final boss is some brutal gauntlets of scenes you have to play out perfectly,
like always, and the checkpoints between
cinemas is few and far between. Climbing the stairs and fending off the stalker
that’s been trying to kill you the entire game is satisfying as a final boss to
this sort of game and by the end you take him down and escape the mansion.
There’s not much of a story here so spoilers are irrelevant.
Overall
this is a gem of a Saturn game that most missed out on. I’m glad to see there’s
a lot of nostalgia on the internet from the people who do remember it though.
With good animation and fun, rewarding gameplay, great atmosphere, and a solid
difficulty it’s an all around enjoyable experience. Brain Dead 13 gets a 6.3
out of 10. It’s a game that’s like a cult classic horror film, rough around the
edges, a bit simple, but always a good time.

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