Uncharted: Drake's Fortune Review
October 11th, 2014
While I rarely get to modern games there’s a certain
system I want to dive into that has a flagship title in the Uncharted series so
it was time to get this one done, more on that system in the future. As for
Uncharted, where do I stand? After all this time and hype toward these games,
Sony going so far as to make them a mascot of sorts, alongside many other
exclusives, it has remained one of the big Sony franchises and doesn’t look to
be stopping soon with a 4 on the PS4 I can only assume it will go on
indefinitely like Metal Gear even long after the end they’ll make up something
to get you to buy the next one. Anyways, let’s get to the game shall we?
Ever
wanted to be a treasure hunter like Ben Gates or Indiana Jones? This is the
game for you. The story and characters on display here are exactly those
display in such a movie, the adventurer, the girl, the elderly wiseman, and the
villain. Motives are little more than to find a giant golden statue and
hopefully some treasure to pay off a debt Sully has. Drake, the main character,
is likable enough. He is for all intensive purposes Indy or Ben, has the
charisma, the comedy, and the skills. The other main characters are all fine
and welcome additions that aren’t too intrusive and usually are competent
enough. In typical Naughty Dog fashion you don’t have to worry about them dying
in combat or anything they only exist to aid you. This is a huge plus. Also,
they know how to kill enemies and will do so.
Let
me just get it out there that this game initially rubbed me the wrong way. Why?
Well, I made a fatal mistake prior to playing this series. Last Christmas I got
the brilliant and beloved character driven and stealth oriented game The Last
of Us. Anyone who knows me knows that I don’t fuck around when it comes to
playing games in order. How was I to know that the same mechanics that game
used were refined to make a superior control system later on? I didn’t think it
essential to do these games first and that’s my fault. That being said, going
back to a clunkier system were the stealth mechanics are next to nonexistent
and the cover system only allows clinging to some walls versus ducking or
hiding literally anywhere is a very hard transition to make. Nevertheless I stepped down a notch and
buckled in.
As I
said initially combat was met with frustration. I wasn’t a fan of Halo
mechanics to where if I was out of sight I’d just heal again, that was rather
frustrating. With time these gripes became bearable though as eventually I got
used to how everything worked. I was really scared going in though that I’d
come out of this game with disappointment
that it didn’t control as well as The Last of Us, that it would have aged badly
given the new strides that game made. I’m happy to report his not be the case
though. I think now I can still appreciate the origins of these controls and if
they really only progress in the next game like everyone says they will then
that will be a minor complaint. In the end I lost a fair number of lives in
anger at times when I barely messed up but I adjusted and can now forgive it’s
short comings. I’ve seen how it’s a different game obviously.
In
terms of combat, the two gun system was limiting and made for some good, tense
decision making. Enemies tend to take a lot of hits which is ok I guess but you
take so few that it really is a game of strategizing how and when to strike.
The hand to hand stuff was also very poorly implemented in my opinion. It
wasn’t a huge part of the game so it’s fine but at the same time its worth
mentioning Naughty Dog nailed in later on. Everything they had going was good
but a little unpolished.
Another
thing that bothered me was the platforming and at time the control sensitivity
in general I would say. It was a cool gimmick to be jumping on different ledges
and scaling castles and what not but tell me this, what is the challenge there?
To know where to go and not slip on your jumps and that’s it. It felt sloppy at
times especially with those damn vines that if you weren’t a hundred percent
accurate and were off by centimeters it wouldn’t grab the next ledge and you’d
fall to your death. There is a certain rush associated with scaling all of the
areas you do but for me this was honestly the cheapest part of the game. It’s
not bad but I didn’t always care for it. It felt like I wasn’t really doing
anything and it was just there to progress the area and look cool. The only
reason this is often worth it is discover secrets anyway which are usually
treasures which don’t do much but are fun to collect regardless although most
are incredibly well hidden.
Though
I can’t fault this game on its presentation. This was a solid A all around. The
landscapes and buildings were well crafted and look good visually for their
time. The story while cliché and kind of a parody on the big adventure/
treasure hunting movies really worked and I was always invested until the end.
Just the fact that you’re hunting for treasure is great and all the clues make
it feel closer and closer. It’s the same feeling you get in National Treasure
when they find the next clue and the mystery progresses. Speaking of which the
similarities between this and National Treasure are a bit striking to say the
least. Since this came out in 2007 I’m assuming they took a lot of inspiration
from that movie. The part with the statue also feels a lot like the Lost Arc in
Raiders. To kick off this franchise, the story was good. Not to forget the
incredibly intense and perfect mood setting atmospheric soundtrack that makes
you feel like you really are on an adrenaline filled treasure hunt. A grand and
sweeping score guaranteed to work to the scene it’s cover. It’s that National Treasure vibe that makes
you feel the history and intensity of the action. Speaking of intensity, shout
out to that part near the end where the game attempts a bit of a different
genre, really tense that part, so tense they even refined that and made it part
of The Last of Us.
At the end of the day, I can’t be too hard on
this one. The second half really did get me a lot more than the first and I
always wanted to keep playing so there’s that. I know I’ve been giving it a
hard time and comparing it to The Last of Us because the mechanics are similar
but it’s a fun game in its own right. While the combat and platforming could
have used some tweaking, it wasn’t honestly that hard. For an action game it
actually even delves into a lot of other genres: platforming, horror, racing,
and adventure to name a few. It’s a unique game in the fact that we haven’t had
a lot of games that have done a large scale treasure hunt with a cinematic
angle yet. There’s something about controlling Drake through that that is
awesome. Perhaps because I feel like I’m there or because I’m solving the
puzzles and stopping the bad guys but it’s all good fun. In the end this game
is very solid, earning a 7.5/10 for me. Looking forward to that sequel.

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