NES Games I Beat #45: Jaws
Jaws
on NES is a game that has been critically bashed by the AVGN and several other
people within the gaming community but the funny thing about it is this is one
of the more beloved LJN titles that a lot of people say catches too much slack
and I tend to agree with that to some degree.
Obviously
it was a movie tie in to the 1975 classic of the same name released several
years later in 1987. A common misconception that LJN is responsible for
creating a slew of horrible games but the trick to it is LJN was only ever a
publisher and never actually developed a single game. For example Jaws was
actually developed by Westone Bit Entertainment, which was most well known for
the Wonder Boy series in the arcades, under contract by Atlus. That’s right,
Atlus cut their teeth on early “duds” like this, Friday the 13th,
and Karate Kid, more titles for a later time.
In
terms of an objective, it’s very simple: KILL JAWS! The over world is a small
ocean where you control a boat. Much like in an RPG you’ll hit random battles
which will bring you to a deep underwater area where you fight sting rays,
annoying jellyfish, baby sharks, and occasionally Jaws. Jaws will only show up
if he was somewhere visible on the over world when the battle commenced. There’s
also a shallow water segment that can be accessed by running into an enemy or
Jaws near a cost. These are much harder to maneuver in and take a lot more
precision. Being careful is the name of the game. You only have one hit and
three lives to accomplish the kill or its game over.
The
battle segments consist of dodging enemies and taking down any you can manage
to. Sometimes enemies will drop seashells which are the currency for leveling
up your power bar. The other way to get these is in a plane bonus stage where
you shoot jellyfish that occurs every now and then after a battle where 3 hits
is equal to a shell. See, Jaws is super strong and you start at level 1. He’ll
retreat after a certain amount of hits so you have to level up to around level
6-9 to be able to dispatch him efficiently.
As
you may have guessed this means a whole lot of grinding. There are two ports
that you travel between to level up. At first it only costs a few shells but it
increase in price every time. With every level up the enemies get a lot tougher
and more devilish with their movements so the dominant strategy is have a
really good run your first time around and gain about 40 shells so all you have
to do is go from port to port. This is a lot harder than it sounds as spaces in
the underwater segments are super tight and tricky to maneuver. If you die, you
lose a power level and half your shells so it’s very critical not to. The extra
lives you rack up from points barely matter until late game when you’re trying
fight Jaws and even then they’re basically a cushion.
The
control takes a moment to adjust to but it’s pretty fluid once you understand
the feel of how your character moves. There’s a submarine that is a Godsend and
seems to show up if you’re doing well and killing a lot of enemies and this
thing is nearly essential to making this game beatable. This is the only way to
have an extra hit and it not only moves faster but shoots faster as well. This
is good game design to reward you with an extra hit for your hard word as
without it, the game would be just that much harder.
There
are only a few grips I have with the difficulty so I wanted to offer some
solutions to this. First, have three hits and scrap the lives system. This
would make the relentless enemies like the jellyfish so much less annoying.
Second, I want continues. It’s a short game so a password or save feature would
be overkill. This would allow for an easier experience, put the challenge more
on you skill as a player.
A
perfect run consists of focusing long enough to grind the shells, obtain the
submarine, go from port to port, and finally take on Jaws without dying and
this game is tricky in this regard. It is a fair criticism of the Nerd that the
game feels repetitive and it very much is. It’s essentially a strange derivative
of an action RPG without a story and where 98% of what you do is battling. In
this regard, it’s so easy to slip up and get hit and there’s a huge frustration
curve for me in this regard. But the thing is every time I died I still hit
reset and wanted to try again. There’s definitely something fun to the combat
that kept me coming back.
Once
your powered up enough to fight Jaws, you can basically kill every other enemy with
ease and there’s a definite feeling of power to it, much similar to being fully
powered up in a side scrolling ship shooter, it feels epic until you take that
one hit and get completely powered down. If you manage to knock Jaws down, the game
switches to a third person segment with the boat where you have to stab him one
more time with the front. Lining this up is a pain but once you do, you have 3
strobe lights to freeze him a moment. If you fail, you go back to the overworld
and must fight him again. I distinctly remember getting to this segment on two separate
occasions and after numerous tries dying on all my lives and having to start
all over. Once you line that thing up and pierce that son of bitch though it’s
a great feeling.
As
far a graphics go, it looks ok. For its time of 1987 it’s not bad, a decent
amount of animation and a variety of enemies as well as solid looking
backgrounds make it a bit of a washed out experience visually but it’s serviceable.
The music definitely fits the tone of each section and its ok, nothing to write
home about. The track for the bonus level was pretty good though.
Overall,
Jaws isn’t one of the worst LJN published titles and it actually pretty decent.
The gameplay is unique and if you can get into, it’s actually a bit of fun to
play a sort of action RPG shooter game like this. It’s pretty hard due to one
hit deaths so there is a frustration factor at points but I never stopped
playing so that says something. It’s not going to be on anyone’s top 10 NES
games list but it’s a decent distraction for the price it’s worth. My friend
the LJN Defender said it best “I consider the cheap LJN games like fast food, there
are definitely better options to play but when you’re in the mood for 15-20
minutes of fun, Jaws is a good choice to go with.”
Jaws
for the NES earns a 6.5/10 for being a decent game with a short, unique experience.

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