Sunday, March 1, 2015

Game Reviews: Virtua Cop

Virtua Cop Review


September 4th, 2014 


       So let's talk Saturn finally! Virtua Cop was one of the first Sega Saturn games ever released and it was a port of the arcade version by the same name. The port was nearly spot on with lesser graphics as I recall so this was really the beginning of the era where you could have that experience in your home. What’s a Saturn I hear you ask? Well, it was Sega’s equivalent to the PS1 but was released slightly before to attempt a boost in sales. Sadly, it’s the less remembered, older brother to Sega’s last console the Dreamcast. So that makes Saturn a unique system, it’s underrated, has a small library, and is just a special machine all around.
                On to Virtua Cop. This was the very first Saturn game I got the day I got the console. I picked it up for $5 and I think the Stunner, the light gun used to play it, cost around $20 or so. For Saturn, that’s cheap however. The game is an on rails shooter, one of the first of its kind and really pushed that format. You have the option to use a light gun, as long as you have an older TV which I always have handy. When I say option I mean it’s nearly essential to the experience. I did try this that night with the controller and that didn’t go too well. When using the light gun though, everything is fast paced and super responsive aside from a few instances in which my controller’s trigger had jammed. After fixing that though I had no trouble with the control. It is a bit awkward holding that gun up for hours upon end so that’s a small side effect.
                The game is a very standard on rails shooter. There are enemies that a target zooms in on in an order and if you don’t shoot them quick enough they shoot and continue to chip away at your 5 ‘life’ containers (one hit per so their basically hearts ). Apparently this can be adjusted to up to 9 containers as well as 9 continues (the default being 5). Also, if you hit a civilian whose in the way, YOU take a hit with a life container.
                So not only is the system to shoot the bad guys in a pattern but also to avoid civilians with your bullets. On top of that, you only have a 6 bullet pistol to start which can be reloaded by shooting off screen. To play this game it is essential to master a quick sort of wrist flick movement to manage your reloading and you must learn when to reload and where the enemies are. This is essentially an arcade game I’m reviewing. Also there are powerups, an automatic gun that holds 15 bullets and is faster, a machine gun which holds 30 and is faster, a shotgun which holds 6 but is powerful, and occasionally a magnum with 6 bullets and slower shots. These powerups can be obtained simply by shooting them and are usually hidden in breakable boxes or behind an enemy. This leads to a lot of guess work about what is breakable but it helps keep you on your toes and rewards some risky gun work.
                The levels are well done and the graphics look really nice for 1995 home console. At the time it was revolutionary to have such a solid looking port. The environments are riddled with flavor and life which adds to the atmosphere and is a nice touch. There are only 3 levels in total, a docks level, the mining facility, and the headquarters so this is a short game. Each level is broken into 3 stages which are essentially just checkpoints for your score or to transition to a new building. Also you can choose any level you want in any order. They are labeled beginner for docks, medium for the mines, and expert for the HQ which is a fair assessment of the skill necessary for those levels. I’d say do them in order, it’s better to build up skill in this game. So the levels are set up well and the enemies can come from nearly anywhere which keep things interesting. There are also a few kinds of enemies and some throw projectiles you can shoot down which adds another level of challenge. Mastering these stages takes some doing though, this isn’t an easy game nor is it extremely hard, it’s balanced at least on normal difficulty.
                At the end of each stage you face a boss and they all similarly shoot projectiles at you. They can be challenging because generally you’ve been beaten to hell in terms of credits just to get there. The first is pretty easy, no gimmicks just three fire balls and you shoot him when you can. The second is massively more difficult. He’ll hide and send out soldiers to fight you. Once you’ve beaten them he’ll come back and you can land a few more shots. His attack is even more fireballs. He’s quite the endurance round but easily the hardest boss. The third boss is just a giant mech with this guy in it and you shoot his missile launchers. Regardless, for an arcade game the bosses are a cool change of pace.
                So what do I think about this game? I didn’t think it would do much for me at first but I ended up really enjoying it. The levels are just fun to run through until you have them perfect and are doing excellent so then you can kill the boss no problem. The light gun gimmick is awesome and you can’t beat shooting down a bunch of bad guys with it. There’s also a coop mode so maybe someday I’ll get another Stunner and get some multiplayer going. For an early arcade port to Saturn and for being the predecessor to modern on rails shooters this game still holds up surprisingly well. It’s just a lot of fun to play this game. This game gets a 7.3 out of 10. Here’s looking forward to the sequel and hoping I end up getting that House of the Dead!      

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